![]() If anything the 0.1% FPS lows are much more important, but that's not easy to measure since the loading screens are the main source of frame-drops in regular gameplay and even then that has no bearing on the performance during battles.Men of War: Assault Squad 2 crashes? Game not starting? Bugs in Men of War: Assault Squad 2? Solution to most technical problems. Anything above an average of 60FPS is perfectly fine, the only exception being in hyper-competitive play with money on the line. I'd only ever recommend turning down settings in this game on hardware that is at least 5 years old at this point. The optimization could be better, but the game is still very playable even on my budget laptop equipped with a 1650. The only time I ever see noticeable drops is in large scale river crossing battles. I have my monitor set at 120HZ refresh and I can regularly max that out even in battles, so long as I don't zoom in (which I rarely have the time for, anyway). This is max everything, with distortion effects turned off because I don't like them. ![]() In a typical 1-2 hour campaign session, I average 70 FPS. I have NZXT CAM on my system monitoring performance during my play sessions, though I have used MSI Afterburner from time to time. I have just played a big historical battle with these settings and it was a very pleasant experience. Then follow the edit at the top of my post. If your CPU is the bottleneck (that is more likely with modern hardware): You can slam everything to max except unit size and shadows.Make sure to turn of soft shadows to avoid blocky shadows. Don't use MLAA as it's a massive CPU usage spike. Play in DX9 to get faster load times and turn of AA. If your GPU is the bottleneck the most demanding settings are AA and shadows.I have given up on consistent 75 FPS in large battles. That confirms for me that there is no true multi-core usage. I get 90% usage on one core and anything from 5-30% on the other 7, all cores running at 4.6GHz. I'm not sure if this will help your performance, but it won't hurt (probably). I recommend you edit the GFX_VIDEO_MEMORY in your preference script to -2000 to use all your video memory. I mean just checking core usage in any large battle. ![]() Just if they make good use of their first four cores (the article said "doubled to four cores"). ![]() What CPU they have or what FPS they get isn't that important here. If not we can figure this out if a few people just go into the game and watch their core usage using RiviaTuner (comes with MSI Afterburner). Ideally someone who sees this just know the answer. Is he properly using his cores or is the just the single core performance and lower load that is affecting performance? However, he has 4.4 GHz clock rate which is faster then the last benchmark AND he is playing the tutorial mission. The other benchmark made after the article doesn't show core usage. Coincidentally he uses the same historical battle I use for benchmarking and his performance is almost exactly what mine looks like. You can see his CPU 1 is almost always at 100% and his GPU is only at 70% at worst. The most recent benchmark on Youtube that show core usage is before the article date. I tried looking up Shogun 2 benchmarks after J(article date), but there is none that show core usage. CPU core 1 on the other hand is almost always at 100% usage while other cores are barely getting any use. On my PC my GPU is at most at 50% usage at any point. The main bottleneck for Shogun 2 is the CPU. Integrated processor graphics provided the ability to play even more unique animations at different levels of detail based on distance from the virtual camera. In Total War: SHOGUN 2 (2011), core and thread counts had doubled to four cores, eight threads. But here you can see that in one sentence where Shogun 2 is mentioned it says: I would not even be asking as the answer seems obvious. The FPS stability and because it's synced gives a much smoother experience even if it's in disgusting 30 FPS.ĭoes Shogun 2 have proper multi-core support? I cannot find a definitive answer. If you are on a 60Hz monitor that will lock your FPS to 30. Edit: I recommend setting the vertical sync in the NVIDIA control panel to: adaptive (half refresh rate).
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